JUMP Math Lesson Planner
JUMP Math is a charitable organisation based in Canada that believes every child can achieve their full potential through an understanding and appreciation of mathematics.
One of the major projects I worked on while at JUMP Math involved analysing and redesigning their “Lesson Planner” platform.
Designed for schools using the JUMP Math method, this desktop app is aimed at maths teachers who need to plan their lessons throughout the year.
To address these issues, a series of internal and external interviews were conducted, as well as usability tests with teachers from different schools in Canada, Spain and Chile.
All findings were prioritised using the MoSCoW method (Must Have, Should Have, Nice to Have) and planned accordingly for each development sprint.
I gathered all the feedback and defined the initial structure of the app. I tried to resolve all the process issues by focusing on the user journey first.
I designed the new flow for the entire process. This involved reconsidering all the necessary steps and deciding what to add or remove to make things easier for the user. This flow was meticulously studied and discussed in a series of internal meetings.
I worked closely with developers throughout the project to ensure that every implementation matched the design specifications.
To illustrate and evaluate the proposed changes, I produced wireframes and low-fidelity layouts, gathering feedback along the way.
This collaborative process let us continuously refine the design.
After several rounds of testing and iteration, I was able to show an initial proposal. Two further proposals followed, and the final one was selected for development. It comprised the layouts for the three main sections of the Planner.
From this foundation we built the remaining screens, sections, and subsequent iterations. At the same time, I created new components and updated existing ones within the JUMP Math Design System, which I had originally created and was maintaining.
By holding multiple meetings with all stakeholders, especially the product owner, the project manager and developers, we were able to properly prioritise the workload for each development sprint.
These changes delivered a faster, more flexible, and visually accessible planning tool that met teachers' real-world needs.